It is true that the graphic presentation of the game draws the attention of the players. The recent Need for Speed: Shift has brought changes that are presented with amazing graphics on top of the already amazing graphics of cars, their tracks and lightning effects. The general review is that although the sound is excellent, a change in the sound of the car is expected, especially in the change as it sounds too sporty. Also, the game has not remembered the user’s preferred driving view and this will hamper the player as it will be difficult for him to reach the top. As a result, the game starts in the default driving view, and if another view is preferred, this must be changed manually on each race, which can get annoying.

Need for Speed: Shift has changed considerably in the movement of things in the game. Tuning has been removed, along with street circuits, the city driving scheme, and police chases. The game can be progressed by completing the 3 main challenges and this is followed by a one-on-one race that engages you with high-profile drivers. Winning such races is exciting for you, the player gets the car used by the other driver, and achieving this challenge allows the player to advance to the next level of competition. These circle of competition levels continue until the player literally reaches the top of the ladder and owns every car worth owning. This offers a clean way to work your way up the ladder and is greatly enjoyed by players.

The game Need for Speed ​​​​was due to the launch of successful game franchises, and also, as it was the precursor, it paid great dividends, as well as receiving reviews that flow with wildly optimistic comments. Need for Shift, known as NFS, released it for iPhone in May 2009 and had a seamless transition as the game showed no ill effects even in handheld format and was considered to be the wonderful racing game that was available for to download. Electronic Arts is a Goliath in the gaming industry and has been successful from the start. However, the current branch is developing the NFS and is releasing a new series every year and this continues for the last few years. EA will surely release the mobile version of NFS and also all future releases.

Need for Shift faced certain issues, such as boss fights giving a street racing feel. Similarly, another issue is the way this game puts in the features which is similar to a driver earning points on every drift corner. In this way, the game defines the driver as a clean, careless or aggressive racer, but the fastest way is to drift in the corners. Just in case, drifting seems to be challenging as you can use the handbrake. However, the way it defines the player as a driver is devious here, but since this is a racing game, driving becomes very important and luckily this game is simple to drive.

The steering is precise and the controls of the PSP game console work perfectly, but the system in general can be disliked mainly because turning the corner in the fastest way using the handbrake becomes unavoidable. Another very significant point is that the boost button reappears in need of speed: shift and this button make the car go fast for almost 7 seconds. However, many may find it unrealistic and consider it a game room, but if you like it, you can enjoy it too.